
Even the regular zombies take anywhere between 1-6 headshots from the samurai edge before they go down, even temporarily (don't get me wrong, I like that you can't tell if they're dead most of the time, it makes the game truly scary, and I haven't been scared by a RE game since the GameCube remake). In the second encounter, it only took 1 direct hit. In my first Licker encounter, it took 1 direct hit and 2 splash damage hits from flame rounds to kill it (that was after I had to stick a flash grenade in its mouth and fucked it up). Speaking of combat, the weapon damage is all over the place.

#Resident evil 2 remake save file hour free#
In the old games, it was pretty simple to avoid combat, and if by some chance you did get grappled, with some fast button mashing, you could break free about 75% of the time. There should at least be an option to sharpen it), resulting in guaranteed damage every time. I like this game, but does anyone else feel like the game forces the combat on you, rather than giving you the option to run? If you try to run past the zombies throughout the narrow corridors that make up this game, there is a 100% chance for them to grapple, and there's no way to break the grapple without a knife (which breaks after very few uses, which is not realistic in the slightest. Starting position is a little different, enemies have been moved and mr x is earlier, puzzles are slightly changed & whichever you play 2nd gets the final boss, but it's mostly the same, major plot points all the same, so the two stories have massive conflicts.Ĭapcom did say no proper A/B this time, but 2nd run and the slight changes just feel like it's just there to stop people complaining about no A/B, rather than actually being two intertwined stories like it was originally. The 2nd run mode this time around, doesn't really change anything for the characters story wise, there's almost no difference between playing a character on their 2nd run mode and their first. Leon A/Claire B, Claire A/Leon B worked with each other, for the most part, there wasn't tons of story inconsistences and contradictions. It's not changes, the two sides of the stories literally don't work with each other. With Claire she dies in the small room where you put Sherry, with Leon she shoots Ada and then collapses in a completely different place. Mr X gets practically ripped in half on Claires, but still chases Leon at a later point in time, could argue their is another, but it's never shown.

Both characters fight the same three forms of Birkin in the same place. For this one, the stories are dumb and don't work with each other. On the original, the A/B actually made sense with each other, you would fight different bosses and for the most part the stories did not contradict each other.
